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Summary |
Experienced
game industry executive, applying multifaceted technical and
creative background to facilitate the development of innovative and
profitable entertainment experiences.
- Solid
academic and real-world grounding: Master’s degree in Computer Science
and over 15 years of international game development experience.
- Especially
adept at cultivating communication between teams and rapidly adapting
to change – strong leadership, problem solving, communication and
project management skills.
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Experience |
2008-Present Activision Minneapolis, MN
Director of Production (2008-Present)
- Leading
team of producers working with brand managers on production of many cross-platform console games (X360, PS3,
Wii, DS, iPhone) based on licensed IP. Developing games in a wide variety of genres with licensors including ABC, Boeing, Cartoon Network, DreamWorks, FELD (Monster Jam), FOX, Mattel, MTV, NASA, NASCAR, and Nickelodeon.
- Participating
in slate planning, evaluating potential development partners, and
managing P&L roll-up of projects to ensure franchises maintain
creative, technical and budget objectives established through Green Light process.
- Achieved aggressive quality, scheduling and profitability goals which helped position the Minneapolis division to become headquarters for Activision's entire Licensed Business in 2010.
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2006-2008 Vivendi Games (Activision Blizzard) Los Angeles, CA
Sr. Director of Outsourcing (2006-2008)
- Directed
outsourcing (domestic and offshore) of game production services for
Vivendi’s game studios worldwide (Vivendi Games merged into Activision
Blizzard in July 2008).
- Facilitated
the initiation and management of production outsourcing services for
many next-generation game titles (X360, PS3, Wii) including:
- Ghostbusters,
Prototype, Bourne Conspiracy, 50 Cent: Blood on the Sand, World in
Conflict, Timeshift, Empire Earth 3, WET, Crash, Spyro and other unannounced titles.
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2006-2006 THQ Agoura Hills, CA
Project Director, XDG (2006)
- Co-founded
the External Development Group (XDG) to establish efficient pipeline
between internal THQ studios and external outsourcing resources
worldwide (including China, India, Europe and Australia).
- Evaluated
and engaged the services of outsourcing vendors, to allow core teams to
focus on delivering innovative game play for multiple next-generation
games (X360, PS3, Wii).
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1998-2006 Sony Development (Hyper Entertainment) Burbank, CA
Vice President, Game Development / Digital Media (2001-2006)
- Provided
technology and design consultation for digital entertainment projects,
including theme parks, museums, malls, arcades, and other location-based
entertainment venues.
-
Consulted as Director of Development for game outsourcing startup (VYK),
establishing distributed production pipeline and successfully
delivering assets for multiple console game titles (XBOX, PS2,
Gamecube). Managed overseas art production for clients in USA. Manager of Game Development (2000-2001)
- Managed
team of artists and engineers to productize HyperBowl attraction,
originally developed specifically for SONY’s METREON, for the home and
arcade markets (sold over 1 million copies).
- Hyper Entertainment spun-off from Sony in 2000 through a management buy-out.
Technical Director / Project Manager (1999-2000)
- Directed game development of 3 games for grand opening of SONY’s MEDIAGE in Tokyo, Japan.
Lead Programmer (1998-1999)
- Developed motion-simulator game for grand opening of SONY’s METREON in San Francisco.
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1995-1998 Walt Disney Imagineering Glendale, CA
Project Lead, Research & Development
- Massively Multiplayer Online Games Project (foundation for PC MMO game: ToonTown Online)
Show Designer / Senior Programmer, Virtual Reality (VR) Studio
- Completed two launch titles on SGIs for the DisneyQuest location-based entertainment center:
- Aladdin’s Magic Carpet Ride (Multiplayer VR Arcade Game)
- Hercules in the Underworld (CAVE-based Arcade Game)
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1993-1995 Human Interface Technology Lab Seattle, WA
Research Associate
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Community |
- GDC Europe 2010 Speaker (August, 2010) Cologne, Germany
- ChinaJoy CGOC Speaker (August, 2010) Shanghai, China
- E3 Canadian Consulate Event Speaker (June, 2010) Los Angeles, USA
- GDC China Chengdu Event (ChinaSoft) Speaker (April, 2010) Chengdu, China
- GDC China Speaker (December, 2009) Shanghai, China
- Game Developers Conference (GDC09) Speaker (March, 2009) San Francisco, USA
- Game Developers Conference (GDC08) Speaker (February, 2008) San Francisco, USA
- IGDA Leadership Forum Speaker (November, 2007) San Francisco, USA
- GDC China Speaker (August, 2007) Shanghai, China
- GamePlaces International Keynote Speaker (July, 2007) Frankfurt, Germany
- IGF Judge (2003-Present), Annual Independent Games Festival
- Member of International Game Developers Association (IGDA), Project Management Institute (PMI), Association for Computing Machinery (ACM), and Media Entertainment Technology Alliance (METal)
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Education |
1995 University of Washington Seattle, WA
Master of Science, Computer Science and Engineering
- Emphasis on Human-Computer Interaction and Networked Virtual Reality
- Completed thesis on Large-Scale Multi-user Virtual Environments (MMO)
- Treasurer, UW Chapter of the ACM (Association for Computing Machinery)
1992 University of Washington Seattle, WA
Bachelor of Science, Computer Engineering
- Graduated Cum Laude, with emphasis on Robotics and Artificial Intelligence
- Vice President, UW Chapter of Eta Kappa Nu (Electrical Engineering honor society)
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