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Aaron Pulkka |
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Summary |
Experienced game industry professional, applying multifaceted technical and creative background to facilitate the development of innovative and profitable entertainment experiences. § Solid academic and real-world grounding: Master’s degree in Computer Science and well over a decade of international game development experience. § Especially adept at cultivating communication between teams and rapidly adapting to change – strong leadership, problem solving, communication and project management skills. |
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Activities
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§ Game Developers Conference (GDC) Speaker (February, 2008) San Francisco, USA § IGDA Leadership Forum Speaker (November, 2007) San Francisco, USA § GDC China Speaker (August, 2007) Shanghai, China § GamePlaces International Speaker (July, 2007) Frankfurt, Germany § IGF Judge (2003-present, Judge Emeritus 2008), Annual Independent Games Festival § International Game Developers Association (IGDA), Project Management Institute (PMI), Association for Computing Machinery (ACM), and Media Entertainment Technology Alliance (METal) |
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Experience |
2008-Present Activision Minneapolis, MN
Director of Production, Activision Minneapolis Publishing (2008-Present)
§ Supervising the production of many cross-platform game projects (including casual and mass-market console titles), by directing internal producers and external development teams. § Participating in slate planning, evaluating potential development partners, and managing P&L roll-up of projects to ensure franchises maintain creative, technical and financial objectives. |
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2006-2008 Vivendi Games (Activision Blizzard) Los
Angeles, CA
Sr. Director of Outsourcing (2006-2008)
§ Directed outsourcing and offshoring of game production services for Vivendi’s game studios worldwide (Vivendi Games merged into Activision Blizzard in July 2008). §
Facilitated the initiation and management of production outsourcing services for many next-generation game titles (Microsoft XBOX 360 / Sony PS3 / Nintendo Wii) including: |
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2006-2006 THQ Agoura
Hills, CA
Project Director, XDG (2006)
§ Co-founded External Development Group (XDG) to establish efficient pipeline between internal THQ studios and external outsourcing resources worldwide (including China, India, Europe and Australia). § Evaluated and engaged the services of outsourcing vendors, to allow core teams to focus on delivering innovative game play for next-generation games (360 / PS3 / Wii). |
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1998-2006 Sony Development (Hyper
Entertainment) Burbank,
CA
Vice President, Game Development / Digital Media (2001-2006)
§ Provided technology and design consultation for digital entertainment projects, including for theme parks, museums, malls, arcades, and other location-based entertainment venues. § Consulted as Director of Development for game outsourcing startup (VYK), establishing distributed production pipeline and successfully delivering assets for multiple console game titles (XBOX / PS2 / Gamecube). Managed overseas art production for clients in USA.
Manager of Game Development (2000-2001)
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Managed team of artists and
engineers to productize HyperBowl attraction, originally developed
specifically for SONY’s METREON, for the home and arcade markets
§ Hyper Entertainment spun-off from Sony in 2000 through a management buy-out. Technical Director / Project Manager (1999-2000)
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Directed game development
for grand opening of SONY’s MEDIAGE in Tokyo, Japan
§ Quaternia, Badlands, HyperBowl (aka Cyberbowl) (Networked PC Arcade Games) Lead Programmer (1998-1999)
§ Developed motion-simulator game for grand opening of SONY’s METREON in San Francisco. |
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1995-1998 Walt
Disney Imagineering Glendale, CA
Project Lead, Research & Development
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Massively Multiplayer Online Games Project
(foundation for PC MMO game: ToonTown Online)
Show Designer / Senior Programmer, Virtual Reality (VR)
Studio
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Completed two launch titles on SGIs for the DisneyQuest location-based entertainment center:
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Aladdin’s Magic Carpet
Ride (Multiplayer VR Arcade Game)
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Hercules in the
Underworld (CAVE-based Arcade Game)
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1993-1995 Human
Interface Technology Lab Seattle, WA
Research Associate
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GreenSpace (Trans-Pacific Networked, Immersive Game Demonstration @ NICOGRAPH
Tokyo)
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Co-moderated Usenet
newsgroup sci.virtual-worlds (Virtual Reality research discussion forum)
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Education
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1995 University
of Washington Seattle, WA
Master of Science, Computer Science
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Emphasis on Human-Computer
Interaction and Networked Virtual Reality
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Completed thesis on
Large-Scale Multi-user Virtual Environments (MMOG)
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Treasurer, UW Chapter of the ACM
(Association for Computing Machinery)
1992 University
of Washington Seattle, WA
Bachelor of Science, Computer Engineering
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Graduated Cum Laude, with
emphasis on Robotics and Artificial Intelligence
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Vice President, UW Chapter of Eta Kappa
Nu (Electrical Engineering honor society)
1989 North
Seattle Community College Seattle, WA
Graduation Speaker, Pre-Engineering
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John Barton Memorial Physics
Scholarship recipient (academic achievement award)
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President, NSCC Associated Student
Body
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Treasurer, NSCC Chapter of Phi Theta
Kappa (National honor society)
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